Adrenaline is a game that I worked on for my Junior Collaboration module in Level 6 of my University course. This module required us to work in teams of roughly 20 people, spanning Levels 5 and 6, to create a game within the 6 week time period provided. However, this year the module was scheduled alongside a second module for the semester, limiting the amount of time people could work on the game.
As a senior, I took on a Lead Tech role, alongside one of my friends; with me focusing on task delegation and communication with the design team while my friend tackled GitHub and c++. Through the development of the game, I began to take an unofficial Project Manager role. This involved coordinating a meeting time for the team members who were on campus, as well as booking out a room for these meetings. I also communicated through many of the sub teams of the group, ensuring deadlines were set and trying to improve communication as best as I could.
Despite doing a large amount of management and technical documentation, I did create many mechanics for the game, however some of these were either scrapped or amended by other tech members. I tried to ensure the juniors weren't being given solely simple tasks, allowing them to challenge themselves and learn new things - often taking some of the easier tasks for myself. To ensure a healthy work environment through the tech team, I continuously communicated with my juniors to see what they were most comfortable working on, and never forced them to complete tasks they weren't comfortable with.
Overall, completing this module from a management perspective helped me understand how hard it can be to run a section of a group, never mind the group as a whole. It also helped me develop more leadership skills as I found myself able to take charge when needed, as no one else seemed willing to.